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21st century parent parent of 8 to 16 years old kids parents of stem learners
About the Course

Engineering is the closest thing to magic that exists in the world and this course takes you closest to that magic. Think like Nikola Tesla, Leonardo Da Vinci, Henry Ford and other great engineers of the world and create tangible solutions.

Each project in the course takes a different science fundamental and enable you to solve a real life problem that exist in your surrounding. Remember, Engineering is a mindset. This course gives you just that and does not make you an Engineer.

Resources & Materials

You will need the following resources & materials to work on the project

  • An empty plastic bottle
  • Cardboard made into a cone and 4 fins
  • A cork
  • A pump with a needle adaptor water
Concepts Covered
Farming Processes Simple Machines Persistence of Vision Aerodynamics Plant Biology Properties of Material Laws of Motion Centrifugation
Target Skills
Empathy Data Analysis Novel Ideas Social Awareness Expression Collaboration Problem Solving
Industry, Innovation and Infrastructure Climate Action Quality Education Sustainable Cities Reduced Inequalities
Machines in Farms
Farming Processes
Simple Machines
Problem Solving
Domestic Innovation
Explore various problems faced by farmers while growing food for us. In this project, learners will build solution that can ease their job and improve their produce.
Animate Awareness
Persistence of Vision
Novel Ideas
Social Awareness
Quality Education
The first step towards change is awareness. In this project, learners will learn fundamentals behind vision to create an awareness campaign around a pressing social issue.
Sound and Architecture
Characteristics of Sound
Industry innovation
Sound is a beautiful gift from nature that helps us communicate. Let's use this gift from nature to solve some real-life problems.
Green out of Plants
Plant Biology
Climate Action
Build a device to perform careful study of biological micro world using technique of centrifugation.
Connecting Communities
Construction Physics
Material Strength
Data Analysis
Learn the skills of connecting communities by filling up physical and economic gaps with the help of bridges.
Glide to Solve
Material Properties
Originality of thoughts
Reduced inequalities
Learn to design and build a glider that can safely deliver the stuff from one place to another.
Rube Goldberg
Simple Machines
Laws of Motion
Build a Rube Goldberg machine to bring complexity out of daily life simple tasks.
Learner Reviews
Anupriya Mehta
I took Engineering course for my son and found it the most engaging and valuable program till date.
Navneet Singh
My daughter loved reading about space. Astronomy course converted her interest into a serious hobby.
Divya Taneja
Perfect platform for kids to learn concepts & skills by solving problems & making projects.
Tanuja Aggarwal
I loved the way mentor conducted the project with kids and how they co-created a tennis ball picker.
Projects Developed by Learners

Learners Project


Learners Project


Learners Project


Learners Project


Learners Project


Kids from age 11 to 13 can set up an account and enroll in this course


About Makershala

Makershala is a Learning by Making ecosystem for kids from age 8-16 to help them discover their interests, develop future skills and deepen conceptual understanding. Makershala follows the Project Based Learning approach as its way of teaching in which kids work on authentic, real life & personally meaningful projects.

Kids work on these projects in different educational settings, namely; self-learning; online 1:4 Peer to Peer with a mentor; or in a school. Projects are categorized in different interest segments like Robotics, Coding, Electronics, 3D Printing, Animations, Photography, Machine Learning, Astronomy and many more.

Each project is mapped with classroom concepts, 21st century skills, UN sustainable development goals and interests/careers to not only focus on holistic development of a child but help them identify their calling by giving them exposure to problems that exist in the real world.

Why Project-Based Learning

Project-Based Learning has the potential to solve many of the learning problems we see today beyond foundational literacy.

  • Ownership: Learners have complete ownership on what they need to know to solve a problem and come up with the best solution in the best way. It can be a concept or a software tool or a skill. Kids involved in projects are never required to be told to study.

  • Interdisciplinary: Unlike traditional learning where subjects are taught in silos and learners develop a perception of liking or disliking a subject. In project based learning, the given problem is supreme and it may require to know something from maths, science and history together.

  • Experiential learning: We generally retain 75% of what we do as opposed to only 5% of what we hear and 10% of what we read, hence PBL helps kids retain what they learn.

  • Lifelong learning: The most important gift that PBL gives to its learners is to make them lifelong learners as this is the most required skill to lead a good life, personally & professionally.

  • Skills & Knowledge balance: Project-based learning doesn’t focus too much on memorizing information, rather it equally demands practising life skills to be able to do better in projects.

How Makershala Works

  • Parents and Kids who wish to start their journey with Makershala, are suggested to pick one interest area of the child and then choose a plan.

  • Parents and Kids after enrolling in a course based on their interest are assigned a batch. Each batch has 3-4 learners and 1 mentor.

  • Each course has 6 guided projects and 1 challenge project.

  • During the project, formative assessments are conducted to evaluate learner’s knowledge & skills.

  • On completion of a project parents and kids get a learning report which indicates the skills and knowledge developed/displayed by them.

  • Kids also build their portfolio which showcases problems solved, solutions created, skills developed, knowledge acquired and technologies learnt.

  • Kids earn rewards in the form of badges, points and coins for their performance in a project, course and overall.

  • Kids are maneuvered to take up courses and projects from different learning segments to gain more clarity on their interests. This eventually helps them in picking up a career.